Software design
The work starts before there is anything to build, with what the product has to do, who has to be able to do it, and which parts can be cut without the whole thing losing its point. What comes out is a design the build can follow rather than a picture of one.
- Covers
- Discovery · Interaction models · UI systems · Working front end
- Produces
- Mockups, an interface system, and the rules that keep it consistent
- Will not
- Hand over a deck and leave the thinking to you